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Game Developer

Software Engineering

Rate
$25-60/hr listed
Where
Remote
Type
Contract
Skills
Unity, Godot, Unreal, C#, GDScript, C++, gameplay, test design

Remote contract work for game developers from AAA studios, indie teams or solo projects. You build small game projects in a major engine, plant realistic gameplay bugs, design feature challenges, and write the reference fixes and success criteria. Your shipped work and portfolio count most.

What you will do

  • Build small game projects or interactive scenes in a major game engine.
  • Add realistic gameplay bugs that take careful playtesting and on-screen analysis to find and fix.
  • Design feature challenges that depend on several in-game systems and mechanics.
  • Write short, clear briefs for each task, in the style of a player, designer or producer.
  • Create reference solutions for every bug fix and feature, and define success criteria such as input sequences, expected visuals and checkable game states.
  • Playtest each task end to end so it is reliable and solvable.

What you need

  • Real game development experience, in AAA, indie, solo or serious hobby work.
  • A portfolio or published work, for example a personal site, itch.io, Steam, GitHub, game jam entries or shipped credits. The portfolio is the most important part of the application.
  • Advanced skill in at least one major engine (Unity, Godot or Unreal), including editor tools, scene management and debugging.
  • Comfort with engine scripting such as C#, GDScript, C++ or Blueprints.
  • Strong written communication for precise task instructions and acceptance criteria.
  • A plus: game QA, technical or systems design, or automated testing. No earlier AI experience is needed.

How pay works

The listed rate is $25-60 an hour, paid per task: every task that meets the project spec is paid. How long a task takes depends on your experience and workflow. A weekly minimum number of tasks applies.

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