Remote contract work for game developers from AAA studios, indie teams or solo projects. You build small game projects in a major engine, plant realistic gameplay bugs, design feature challenges, and write the reference fixes and success criteria. Your shipped work and portfolio count most.
What you will do
- Build small game projects or interactive scenes in a major game engine.
- Add realistic gameplay bugs that take careful playtesting and on-screen analysis to find and fix.
- Design feature challenges that depend on several in-game systems and mechanics.
- Write short, clear briefs for each task, in the style of a player, designer or producer.
- Create reference solutions for every bug fix and feature, and define success criteria such as input sequences, expected visuals and checkable game states.
- Playtest each task end to end so it is reliable and solvable.
What you need
- Real game development experience, in AAA, indie, solo or serious hobby work.
- A portfolio or published work, for example a personal site, itch.io, Steam, GitHub, game jam entries or shipped credits. The portfolio is the most important part of the application.
- Advanced skill in at least one major engine (Unity, Godot or Unreal), including editor tools, scene management and debugging.
- Comfort with engine scripting such as C#, GDScript, C++ or Blueprints.
- Strong written communication for precise task instructions and acceptance criteria.
- A plus: game QA, technical or systems design, or automated testing. No earlier AI experience is needed.
How pay works
The listed rate is $25-60 an hour, paid per task: every task that meets the project spec is paid. How long a task takes depends on your experience and workflow. A weekly minimum number of tasks applies.
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